In development A Million Scattered Pieces · Edition 001 · Listening Room 001

Chance
of Katz

A falling-cat photographic collage game currently in development by Jay Muhlin, with sound by Derek Jerome.

Rigid grid. Soft bodies. Serious forecast. Absurd subject.

ForecastActive
PressureBuilding
VisibilityVariable
CatfallHeavy

00 · Why a listening room

Coordinates, not a blueprint.

A Million Scattered Pieces is a publishing and research space for projects that move through more than one form—images, writing, sound, references, experiments, and work that is still becoming itself.

A listening room gives an edition one public shelf for the records, tracks, fragments, and sonic references surrounding the work without pretending they are a soundtrack or a set of instructions.

This first room introduces Chance of Katz. Cats fall through an exact grid while weather language—forecast, pressure, danger, heavy catfall—gives the system its straight-faced logic. The game-making is still in progress, and this room is part of that process rather than documentation of a finished object.

These are coordinates, not a blueprint.

01 · The umbrella ☂️

Conditions are present

The umbrella started with the name. Chance of Katz already sounds like a weather report—chance of rain, chance of snow, chance of something coming down. The umbrella just makes that visible.

It is not meant to be a mascot or a cute cat logo. It behaves more like a weather-service symbol, an airport-display glyph, or a small piece of instrument-panel notation: simple, functional, almost official.

The umbrella is not protection. It is notation.

02 · The ghost piece

Research opened by play.

Access to the near future

Derek’s playtest note about the landing guide—that it prevents an off-by-one drop and functions as an accessibility advantage—opened a separate research path.

In falling-block games the guide is usually called a ghost piece or shadow. Arika’s Tetris: The Grand Master uses the wonderfully bureaucratic name Temporary Landing System (T.L.S.) and shows it only up to level 100. Past that point the game keeps the piece, keeps the grid, and takes the forecast away.

A forecast here isn’t probability. It’s access to the near future.

The engine knows where the piece is going. The design question is how much of that knowledge the player receives—landing position, next piece, perhaps later pieces beyond that. The research becomes a way of thinking about visibility, information, pressure, and preparation.

03 · Start with the playlist

One continuous player. Nine listening coordinates.

Listen together

The music came first as a prompt for listening together and starting a conversation with Derek about what Chance of Katz might sound and feel like.

It is not a soundtrack assignment. These records are starting points—a way to talk about rhythm, atmosphere, repetition, memory, transmission, and the strange tone the game is beginning to find.

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Open playlist directly on Spotify →

The player uses Spotify’s official embed and does not autoplay. Individual tracks remain available through Spotify, YouTube, and Bandcamp links below.

04 · Visual coordinates

Three openings

01 Broadcast — Come On Let's Go artwork

Broadcast

personality / transmission

02 Stereolab — French Disko artwork

Stereolab

motion / repetition

03 Boards of Canada — Music Has the Right to Children artwork

Boards of Canada

atmosphere / memory

Three sleeves as visual coordinates, not a mood board: graphic systems, texture, repetition, memory, signal.

1 — personality / transmission

Broadcast

Fragments, signals, repetitions, interruptions, and unfinished states. The useful connection is not imitation; it is permission to think across different states of material.

  1. 01

    Come On Let’s Go

  2. 02

    Echo’s Answer

  3. 03

    Papercuts

Broadcast’s world extends beyond the original albums into demos, rarities, session recordings, miniature pieces, and material gathered back into circulation later. Fragments and unfinished material can become another way into the work.

Open the Broadcast archive / starting-points shelf →

2 — motion / repetition

Stereolab

Propulsion, looping structure, and the way a bright mechanical pattern can stay human and a little unruly.

  1. 01

    French Disko

  2. 02

    Miss Modular

  3. 03

    Ping Pong

3 — atmosphere / memory

Boards of Canada

Warmth, haze, imperfect signal, and the feeling that something familiar has arrived from slightly outside clear reception.

  1. 01

    Roygbiv

  2. 02

    Music Is Math

  3. 03

    Dayvan Cowboy

Keep open

This room can change

Add anything that feels adjacent—records, loops, fragments, field recordings, things that only make sense for ten seconds.

The room is part of the process, not documentation of a finished object.